Die actiongeladene Hörspielserie mit 2 Folgen auf 2 CDs inklusive einem Auto gratis. Folge 1 Ultraville Ian, Spike und MJ sind die größten Fans des spektakulären Polizei-Autorennen-Computerspiels „Alpha Mods´´. Ein Spiel, das bisher noch niemand geschlagen hat. Und bei dem man den bö sen Schatten jagt, der die Stadt Ultraville vernichten möchte. Aber erst als Zoe auftaucht und ihnen hilft, können sie das Spiel gemeinsam besiegen und werden umgehend ins echte Ultraville gebeamt Die Jagd auf den Schatten beginnt! Folge 2 In letzter Sekunde Ian, Zoe, MJ und Spike sind die jüngsten Mitglieder des Alpha Mods Police Departments einer Spezialeinheit, die Ultraville vor dem Bösewicht dem Schatten beschützen soll. Und die mit spektakulären Autos ausgestattet ist, die während der Fahrt Spezialfähigkeiten modden können. Doch Teil der Alpha Mods P.D. zu sein, haben sich die Freunde spannender vorgestellt mit mehr Action und abenteuerlichen Verfolgungsjagden. Aber zuerst müssen sie auf der Teststrecke lernen mit der neuen Verantwortung umzugehen und stärker als Team zu arbeiten und dürfen nicht auf die echten Straßen Ultravilles. Langsam verlieren sie ihre Lust Sie haben den Schatten schon einmal besiegt, sie möchten nicht auf der blöden Teststrecke üben! Als der Schatten erneut angreift und seine Gang das Wolfpack vorschickt, können die Freunde endlich zeigen was sie können. Doch mit den Wölfen ist nicht zu spaßen.
Roar-a-Saurus is a beautifully illustrated, family friendly, multi-player dino battle with easy and challenge modes.In easy, players roll their battle dice as quickly as they can to attack their neighbors, heal themselves, or blow up all the other players. Gameplay is fast and furious, and with super simple rules, everyone can get in on the action as quickly as you can take the game out of the box.In challenge mode, players have more options, but gameplay is still easy to learn and quick to play. Power-Ups make your dino more powerful by increasing its offense or defense. Customize your dino with nine different Power-Ups into a offensive dino of destruction or an armor clad defensive dino of doom but youll still need to be quick as play is always real-time
Space Cadets: Dice Duel Die Fighter is the first expansion to the hit game Space Cadets: Dice Duel, and brings two new experiences to the Space Cadets: Dice Duel universe! Veterans will now have a whole new way to play: Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In Carrier Strike mode, each team gets one original ship and one Fighter. In Fighter Assault mode, two fighters try to take out a single heavily armed Capital ship. Finally, in Fighter Duel mode, two fighters go head-to-head for a quick and intense dog fight battle! Experimental Equipment cards upgrade the Capital ships with a variety of unique and powerful abilities. Now supports from 2 to 10 players. Fast, almost non-stop action. A unique team vs. team experience. Adds multiple play modes for new ways to experience an already great game.
The Eastern Front Solo Expansion is the highly anticipated rule set that has been in development for over 3 years! A player will be able to play Awakening the Bear against a highly reactive game AI. This AI is based on the most modern Emergent Behavior and Agent Based Logic programming systems. AI units are not individually programmed like in past solo games. Instead, each situation is evaluated and the best course of action using available AI resources and unit assets is implemented. This is a radical and groundbreaking implementation of advanced computer programming by Academy Games for their Conflict of Heroes series. Players will be surprised by the AI strategy and actions that emerge as a result of the player´s own battle tactics. This may force even veteran players to hone and adapt their own playing styles in order to overcome the AI.
Barbie ist immer in Bewegung! Und die „Barbie Made to Move´´-Puppen können sich auf viele Arten bewegen. Lebensechte Bewegungen und die Möglichkeit, diese zu steuern, sorgen für realistischen Spielspaß. Jede Puppe hat 22 „Gelenke´´ – an Hals, Oberarmen, Ellbogen, am Oberkörper, an der Hüfte, den Oberschenkeln, den Knien UND den Fußknöcheln –, die für Flexibilität und unglaublich viele Bewegungsmöglichkeiten sorgen. Wann immer Action gefragt ist – beim Radfahren, auf der Bühne, beim Turnen oder im Schneidersitz –, all diese Bewegungen sind mit den „Barbie Made to Move´´-Puppen kein Problem! Sportlich-schicke Outfits unterstreichen die Beweglichkeit der Puppe und eröffnen endlose Spielwelten. Ob Action-Fotos, Modeshootings oder Selfies – dank der Bewegungsmöglichkeiten der Barbie-Puppe sind der kindlichen Kreativität keine Grenzen gesetzt. Die „Barbie Made to Move´´-Puppen inspirieren zu aktivem Spiel, Kreativität und Rollenspielen! Enthält „Barbie Made to Move´´-Puppe mit Yoga-Mode. Details Alle Artikel separat erhältlich Die Puppen können nicht von allein stehen Abweichungen in Farbe und Gestaltung vorbehalten
From the legendary Paul McCartney - an action-packed picture-book adventure celebrating the fun grandparents and grandchildren can have when their imaginations run wild.See the compass needle spin - let the magic fun begin!Grandude is a one-of-a-kind adventurer - a Mary Poppins for the modern day! With his magic compass he whisks his four grandkids off on whirlwind adventures, taking them all around the globe . . .Join them as they ride flying fish, dodge stampedes, and escape avalanches!Brought to life in a riot of colour by talented children´s illustrator Kathryn Durst, it´s the perfect bedtime story for little explorers.McCartney, PaulPaul McCartney´s career has been impossibly prolific and singularly influential. In the 1960s Paul changed the world with The Beatles. He has continued to push boundaries as a solo artist and through collaborations with world-renowned artists. He has received 18 Grammys, and in 1997 was knighted by H.M. The Queen for his services to music. Paul is also a dedicated philanthropist and a very proud grandfather.Durst, KathrynWith a background in animation, Kathryn has interned with Pixar Animation Studios in addition to working with various children´s book publishers. When she is not illustrating books, she may be found playing the accordion, growing vegetables, folk dancing or putting on shadow puppet shows. She lives in Toronto, Canada, with her grumpy mini dachshund named Chili Dog.
London: The biggest, most important and richest city in England in the late medieval and early modern periods.The Guilds played a major role in the lives of London´s citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce, each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
Now Boarding!Luggage check. Round trip plane ticketscheck. Carry-on bag check. Looks like you and your party are ready to head to the airport to catch your flight. The only problem is that getting to your flight gate is easier said than done. You must check your luggage, pass security and grab some food, all the while avoiding getting bogged down by the hustle and bustle of the terminal. Make sure to not leave anyone in your party behind and dont miss your plane!You and your party are at the airport trying to board your plane, but must first check your luggage, pass security and grab some food, all while avoiding getting bogged down by the hustle and bustle of the terminal! Your cards not only allow you to take special actions in order to board your plane more quickly, but they will also allow you to score goals, which are your key to victory.- Planes cleverly integrates the classic game Mancala with modern game design, for a play experience that feels both familiar and refreshingly innovative at the same time.- Part of the award-winning Destination Fun series (Trains, Planes and Automobiles).- Simple rules makes the game accessible but leads to many interesting tactical decisions.- Short play time of 30 minutes for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night.
An action-packed art activity book: full of arty projects and models to doodle on, colour in and pop out!An action packed activity book, full of arty projects and models to doodle on, colour in and pop out.Take an activity-packed stroll through your own private gallery full of arty projects and models to doodle on, colour in and pop out. From the earliest cave paintings to modern masterpieces, there´s hours of fun to be had, as well as fascinating facts, terrific techniques and celebrated geniuses to discover.Become a perspective detective with Hogarth, take a trip into the surreal world of Marcel Duchamp, make your very own models of Frida Kahlo and Pablo Picasso and discover the mysterious sculptures of Easter Island. Pop Out Art contains a dozen press-out projects, 14 paper projects, as well as pages to colour, design and draw on, inspirational activities and fab facts.Barfield, MikeMike Barfield is a writer, poet, performer, songwriter, ukulele player and cartoonist. He has written extensively for TV and radio - with credits as diverse as The Dennis the Menace and Gnasher Show and Who Wants To Be A Millionaire?. His cartoon drawings have been displayed in The Cartoon Museum, V & A Museum, Museum of London and beyond.When Mike isn´t busy writing and drawing, he performs shows and humour-filled workshops at schools, libraries and festivals across the country.His website can be found at www.mikebarfield.co.uk.